Virtual Reality

Aymerich-Franch, L. (in press). Mediated embodiment in new communication technologies. In: Khosrow-Pour, M. [ed.]. Encyclopedia of Information Science and Technology, 4th Edition. Hershey, PA: IGI Global.

Aymerich-Franch, L. (2015). Exploring avatar personality preferences in virtual worlds. The TIIKM Journal of Film, Media and Communication, 1.

Aymerich-Franch, L., Kizilcec, R., & Bailenson, J. (2014). The Relationship between Virtual Self Similarity and Social Anxiety. Frontiers in Human Neuroscience, 8: 944.

Aymerich-Franch, L. & Bailenson, J. (2014). The use of doppelgangers in virtual reality to treat public speaking anxiety: a gender comparison. Proceedings of the International Society for Presence Research Annual Conference. March, 17-19, Vienna, Austria. – Top Paper Award.

Aymerich-Franch, L. (2013). Virtual reality as a tool for the study of psychological and social phenomena (Orig.: La realidad virtual como herramienta de estudio de fenómenos psicológicos y sociales). Orbis, 24. [Spanish].

Aymerich-Franch, L. (2012). Can We Identify with a Block? Identification with Non-anthropomorphic Avatars in Virtual Reality Games. Proceedings of the International Society for Presence Research Annual Conference. October 24–26, Philadelphia, Pennsylvania, USA.

Aymerich-Franch, L. (2012). Games in virtual environments as learning tools: study of the emotional response of participants. (Orig.: Los juegos en entornos virtuales como herramientas de aprendizaje: estudio de la respuesta emocional de los participantes). Sphera Publica, 12. [Spanish].

Aymerich-Franch, L., Karutz, C., & Bailenson, J.N. (2012). Effects of Facial and Voice Similarity on Presence in a Public Speaking Virtual Environment. Proceedings of the International Society for Presence Research Annual Conference. October 24–26, Philadelphia, Pennsylvania, USA.

Aymerich-Franch, L. (2010). Presence and emotions in playing a group game in a virtual environment: the influence of body participation. Cyberpsychology, Behavior, and Social Networking, 13(6).